DataControl provides an easy way to save and load gameplay data of any kind, by any method.
GPSControl provides a singleton and config file handling GPS information.
InputControl provides an improved way of handling key, mouse and touch input.
LocalizationControl provides an easy way to localize all your text.
ObjectPooling provides customizable object pools for improved gameplay performance.
SafeAreaControl makes sure your Canvas is always fitted within the bounds of a mobile device screen SafeArea.
SceneControl allows you to reference and swap between scenes with a customizable transition animation.
ScreenControl is a screen based UI system for easy screen navigation, creation and interaction.
ServerConnect allows you to easily setup webrequests to communicate data to and from any URL.
SoundControl gives you much more control over playing sounds and adjusting volumes.
TimeControl gives you easier control over Unity's timescale.